Parkitect Review

‘Parkitect’ brings the revitalised theme park management genre to new heights.

There have been a lot of new games in the theme park management genre in recent years. With Frontier releasing ‘Planet Coaster’ in 2016, and Atari releasing ‘RollerCoaster Tycoon World’ the same year. Both of these games are 3D based, and both compete as spiritual successors to the legendary ‘RollerCoaster Tycoon 3’, which was released way back in 2004. ‘Parkitect’ on the other hand, is more of a spiritual successor of the first two Roller Coaster Tycoon games, due to it’s more retro aesthetic.

What is it?

The official website for the game states:

Parkitect is a business simulation game that charges you with the construction and management of theme parks!
Build the rides and manage the parks, and management is key.
The parks need planning – more planning than just where to put that crazy rollercoaster!
Lay down the infrastructure to remove trash and deliver supplies to the shops quickly and efficiently. Hire staff to run your shops, rides and attractions, and be sure to keep them happy.

Texel Raptor

Why is it good?

What makes the game good is its relative simplicity compared to ‘Planet Coaster’. Sure, ‘Planet Coaster’ has insane levels of customisability, but the problem with this, is that it seems to take many hours of gameplay to make your park look good. ‘Parkitect’ on the other hand, requires much less time, this is in part thanks to the wide range of scenery blueprints that can be found on the Steam Workshop.

Another benefit that the game has over ‘Planet Coaster’, is the fact that the retro style graphics are much easier to run on your everyday PC. ‘Planet Coaster’ on the other hand essentially requires an intergalactic supercomputer to run it’s realistic graphics. This is totally not a bad thing, if you’ve got the computer to run ‘Planet Coaster’, that’s great, but if you don’t have a fast computer, ‘Parkitect’ is a much better alternative.

Copyright: Texal Raptor

As with all sandbox games, the beauty of the game is the fact that you have the freedom to build your park in any way you like. This is what I truly love about games like this, where you can express your creativity.

There is also a fairly wide range of attractions available in the game, with 22 different types of coasters that can be built. Sure, this is nothing on the masses of different rides that the deluxe version of ‘RollerCoaster Tycoon 3’ had, but we can certainly expect more rides to be added in future updates. The developers have already started doing this in the most recent update, by allowing custom flat rides to be downloaded from the Steam Workshop.

Ultimately, I can find little at fault with this game. All it would need to make it perfect, would be a slightly larger selection of rides. But hey, you’ve got to accept that it is amazing the degree of customisability that a game made by three people has.


Featured image copyright: Texal Raptor

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